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AI games & living worlds
Characters that remember, adapt and surprise, plus the assets to fill their worlds. We design NPC behaviour, dialogue systems, procedural content and asset generation for games.
- NPC behaviour, memory & dialogue models
- Procedural levels, quests and encounters
- Game asset generation: items, icons, textures
- Player modelling & adaptive difficulty
Interactive simulation: a crowd of small NPCs that drift towards the pointer when it moves slowly and scatter when it moves fast. Each NPC remembers how it was treated.









